Games
Describe a game in chat and Volnyn builds a playable browser game — 2D or 3D — that you can play in the side panel, change by replying, publish to a public link, or export as a Unity project.
Every game is written from scratch for your idea. There are no stock templates to pick from: say what you want to play and the builder writes that game's own code.
Open chat (/user/chat) and click Game under the composer, or go straight to /user/chat?mode=game.
Build a game
- Click Game under the composer. The box reads "Describe the game you want to build…".
- Describe your game: what the player does, where it's set, and how it should feel. For example: "A 3D bike racing game through a desert canyon, with jumps and a timer."
- Press Enter.
- Volnyn asks one short question — 3D or 2D, the setting, the controls or the difficulty — and offers two or three answers. Tap one, or type your own answer in the composer.
- The build starts. You'll see the progress steps:
- Designing the world, characters and controls…
- Writing this game's own code…
- Building menus, settings and sound…
- Testing the game and fixing what broke…
- When it's done, the card says Play now and the game opens in the side panel.
A build usually takes a few minutes. 3D games take longer than 2D ones. If the card says Still building — refresh in a minute, the build is still running on the server — refresh the page shortly.
Every game is started up and checked before you see it, and problems found in that check are fixed automatically.
Start from a demo
Under the composer, Choose a game shows a row of 3D demos — Longbow Range, FPS Arena, Brass Reels, Character Studio, After the Rain, Loft Walkthrough, Car Configurator, Maze Runner and Open Water. Hover a card to play it live, or click Build to start from that idea.
What games usually include
Volnyn asks the builder for a complete game, not just the core loop. Most games come with:
- a home screen with Play, Settings, How to play and Best scores,
- settings for sound, music, difficulty and graphics quality,
- pause (button, P or Esc) with Resume, Restart and Home,
- a game-over screen with Play again,
- levels, coins and unlockable characters, with progress saved in the browser.
What ends up in each game depends on the idea, so treat this as typical rather than guaranteed.
Multiplayer games are same-device, pass-and-play. Online multiplayer isn't supported.
Play and inspect
The side panel has two tabs:
- Preview — the running game.
- Files — a read-only view of the game's files (its
index.html, art and models).
The buttons along the top:
| Button | What it does |
|---|---|
| Restart the game | Reloads the game from the start. |
| Switch to 16:9 | Changes the preview shape. |
| Open in a new tab | Opens the game on its own. |
| Play | Plays fullscreen. |
| Unity | Exports the game as a Unity project. See below. |
| Publish | Puts the game online. See below. |
Change the game
Stay in the same chat and say what to change:
- "Make it night time."
- "Add trucks as obstacles."
- "Make the jumps higher and the timer shorter."
Volnyn updates the same game in place — no question first. If an edit would break the game, nothing is changed and you're asked to describe it differently.
Edits work on 3D games. To change a 2D game substantially, ask for it to be built again with the change included.
Publish a game
- Click Publish in the game panel.
- The button shows Publishing…, then a message tells you where the game is live.
- The button becomes Copy link. Click it to copy the address.
Published games get their own public page that anyone can open — no Volnyn account needed. The address is https://games.volnyn.site/<game-name> on Volnyn's hosted service; older /g/<game-name> links keep working.
A game can't be published while it's still building.
Export to Unity
Take your game into Unity to keep developing it there.
- Click Unity in the game panel.
- The button shows Porting… while the game is converted. This takes a few minutes. Progress runs through: Reading the game, Porting the gameplay to C#, Porting the menus and HUD, Fixing the port, Writing the Unity project, Packing the zip.
- When the button says Download, click it to download
<Title>-unity.zip.
What's in the zip
- A Unity project for Unity 6000.0.26f1 or newer.
- The game ported to C#.
- An editor script that creates the main scene the first time you open the project.
- A
README.mdwith instructions.
Open the folder in Unity Hub and press Play. The scene looks empty in the editor because the game builds itself when it runs — you change the game by editing the C# scripts, not the scene.
The export is a snapshot. If you change the game in chat afterwards, the button tells you "The game changed since the last export" — click it to export again.
Tips
- Name the verbs. "Jump, slide and collect coins" tells the builder more than "a fun runner game".
- Say 2D or 3D up front to skip that question.
- Change one thing per message when editing, so you can tell what each change did.
- Publish before sharing. The preview in the panel is only visible to you.
FAQ
How long does a game take to build? A few minutes, longer for 3D. If it takes more than ten minutes, refresh the page.
The build failed. What now? The card says "Build failed — try again". Send your request again, or describe the game a little differently.
Can I unpublish a game? Not from the game panel at the moment.
Can I play with friends online? No. Multiplayer games are played on one device.
Do I need a paid plan? On the standard setup, yes. Building and editing games needs a paid plan. Without one, Volnyn opens the plans sheet.
Can I edit the game's code directly? Not inside Volnyn — the Files tab is read-only. Export to Unity if you want to work on the code yourself.
Open App